Mount and Idle
Most planned features are not yet implemented.
This is a minimal contract–management game. NPCs appear as cards at the bottom of the screen; contracts appear at the top. You drag an NPC onto a contract to start it. NPCs gain skills, experience, and sometimes rewards. They can fail, die, or succeed depending on stats and contract difficulty.
Clans (red, green, blue) have strengths and weaknesses against each other, like a rock-paper-scissors system. Mandatory contracts (rebellions, invasions, attacks) must be completed and cannot be skipped.
NPCs are temporary, with names and stats that grow as they work. They can take roles like traders, agents, teachers, kings, or soldiers. You can manage up to 10 NPCs at once.
Contracts include gathering, war, trade, teaching, founding cities, and more. Cities bring new challenges, like setting taxes, rebellions, and expansion. Agents can scout or assassinate, revealing parts of the world map.
Automation exists to reduce micromanagement: players can assign NPCs to auto-accept certain contract types.
At its core, the game is about managing NPCs, assigning them to contracts, and balancing risks, rewards, and growth.

